TOCA Touring Car Championship received a mostly positive response from critics upon release in November 1997. Alain Menu and Frank Biela were the Cover stars for the first game in 1997. These were textured under several conditions, depending on whether they are damaged or intact. In order to realistically model the real life cars, each one was laser scanned with the precision of a quarter of a millimetre. The team, led by Gavin Raeburn, consisted of twenty-six programmers who worked six-day weeks at the rate of fourteen hours per day during the final stages of game development. Controlling a Renalut Laguna in the wet at Donington’s Redgate corner.ĭevelopment of the game began in 1996 and continued for the next eighteen months. Due to hardware limitations, independent enteries were not included. The game, called TOCA Touring Car Championship, focused on the 1997 British Touring Car Championship season, featuring all 16 works drivers in the series. This led ToCA to license a game to be developed and published by Codemasters, which was released on the Playstation console in November 1997. The drivers in the championship had become household names, as a growing list of international stars came to race in the series. Towards the end of the 90’s, the BTCC popularity was on the crest of a wave.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |